Chew on This! - Doom 3

Game Design

Textures and Artwork

As you delve deeper and deeper into the Mars UAC base, you find yourself being surrounded by the images of every horror movie you have ever seen, and many you have not. From the blood trails on the floor to the hallways splattered with blood and skeletons to the fire and brimstone of Hell, the textures are all top notch. One thing I have to say after playing though the whole game is that the art department of id Software needs to get some serious therapy.

 

One of the things that simply wowed me the most was the way they made things ooze. You can't see it in any of the screenshots, but most organic growths towards the end of the game have a surface that moves. On top of that, they somehow made it shiny, like it was wet.

Storyline

The storyline is, well, the same ole same ole. To be honest, it is basically a variation on the story line from the original Doom and Half Life. Want to see what I mean, look at this table:

 

Doom 3

Half Life

Locale

Research facility on Mars run by a company that is above the law.

Secret military research facility, that is above the law.

What Happens

Mad scientist opens a portal to Hell.

Careless scientists have an accident that opens a portal to an alien dimension.

What happens next…

The armies of Hell take over the base and are trying to get to Earth.

The aliens take over the base and are trying to take over the earth.

The Hero

A n00b Marine Corporal.

A n00b scientist.

The Goal

Kill everything that moves, well, almost everything.

Kill everything that moves, well, almost everything.

The original Doom told the same story, though with almost no details beyond what you see here. Also, there were no soul searching choices to make or other marines to help you. Simply all hell breaking lose that you had to stop. This is one of the biggest letdowns of Doom 3, a recycled storyline.

Level Design

Here is another place where Doom 3 falls short. Every level requires that you get from point A to point B. Only problem is that there is something keeping you from doing so. The something ranges from a security locked door, destroyed bridge, power outage, or really big hell spawn. In the case of the first three scenarios, and the others like them, you will have to go several sections, sometimes even levels out of your way to find the key card or hit the power switch. This gets old fast.

While this does get old, you do find yourself drawn into the game to see what lies around the next corner. One major difference between Doom 3 and other id games is that the levels are designed to slow you down a bit. It isn't simply run and gun as it was in Doom and Quake.

 
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CONTENTS
Page 1: Introduction
Page 2: Game Design
Page 3: Final Thoughts


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